![]() Speaking at GDC 2010, Naughty Dog lead game designer Richard Lemarchand gave a candid presentation on the development of Uncharted 2: Among Thieves - a post-mortem of the game-making process that covered, in his own words, "what went right and what blew up in our faces like a red explosive barrel!" Originally published on the March 20th 2010, this is an article we're happy to share with you again. A remarkably insightful talk that gave us fantastic background into the way Naughty Dog worked, we couldn't help but think that the presentation would translate into a great feature - and to this day this remains one of our favourite pieces. That would be then-Naughty Dog Richard Lemarchand's hour-long journey into the making of Uncharted 2: Among Thieves, a title that remains one of the greatest games released in the last-gen era. However, as we make the long journey across to San Francisco, we're reminded of the first - and possibly the best - GDC talk we saw. Digital Foundry is currently en route to GDC 2015, so there won't be a new article published today.
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